DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Published: June 25, 2025

ISBN: 9798289659729

DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline
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About This Book

This groundbreaking book explores advanced techniques in Graphics Pipeline that scales from small projects to enterprise applications.

Key Features

  • Step-by-step tutorials for practical implementation
  • Comprehensive coverage of best practices and patterns
  • Expert interviews with industry leaders
  • Security considerations and mitigation strategies
  • Security considerations and mitigation strategies

Community Reviews

4.8/5 (111 reviews)
5 stars (85%)
4 stars (10%)
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2 stars (1%)
1 star (1%)

Discussions About This Book

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Key takeaways from DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Phoenix Wright 2 hours ago

DirectX+HLSL/Graphics/Compute All-in-One (Paperback) isn't just another technical manual—it's a thoughtful exploration of what it means to be an effective developer in today's landscape. The authors blend technical depth with philosophical insights that have changed how I think about my craft.

DirectX 12
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Key takeaways from DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Lennon Taylor 9 hours ago

As a senior developer, I'm often skeptical of technical books, but DirectX+HLSL/Graphics/Compute All-in-One (Paperback) surprised me. The authors don't just explain how things work—they explain why they work that way, which is crucial for truly understanding these concepts. The sections on HLSL are worth the price alone.

Rendering
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Comparing DirectX+HLSL/Graphics/Compute All-in-One (Paperback) with other resources

Posted by Jamie King 11 hours ago

I've been working with DirectX for over five years, and I still found valuable insights in DirectX+HLSL/Graphics/Compute All-in-One (Paperback). The chapter on DirectX 12 particularly transformed how I approach my work. The examples are practical and the explanations are clear without being oversimplified.

Optimization
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Micah Edwards

I appreciate that DirectX+HLSL/Graphics/Compute All-in-One (Paperback) doesn't just focus on code but also on the thought process behind it. That mindset shift has been invaluable.

1 hours ago
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Alex Moore

I'm about halfway through DirectX+HLSL/Graphics/Compute All-in-One (Paperback) and it's already changed how I think about debugging. The systematic approach they describe has saved me hours this week alone.

1 hours ago
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DirectX+HLSL/Graphics/Compute All-in-One (Paperback) - A critical analysis

Posted by Peyton Adams 17 hours ago

After reading DirectX+HLSL/Graphics/Compute All-in-One (Paperback), I finally understand concepts that had confused me for years. The authors have a gift for breaking down complex topics into digestible pieces without losing the nuance. This is now my go-to recommendation for developers looking to level up their skills.

Rendering
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River Garcia

Our entire team is reading DirectX+HLSL/Graphics/Compute All-in-One (Paperback) together and discussing a chapter each week. It's been great for aligning our approach to development.

4 hours ago
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Jesse Mitchell

I'm about halfway through DirectX+HLSL/Graphics/Compute All-in-One (Paperback) and it's already changed how I think about debugging. The systematic approach they describe has saved me hours this week alone.

1 hours ago
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The most valuable chapter in DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Harper Wright 9 hours ago

DirectX+HLSL/Graphics/Compute All-in-One (Paperback) isn't just another technical manual—it's a thoughtful exploration of what it means to be an effective developer in today's landscape. The authors blend technical depth with philosophical insights that have changed how I think about my craft.

HLSL
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Kai Hall

The case studies in DirectX+HLSL/Graphics/Compute All-in-One (Paperback) are worth their weight in gold. Seeing these principles applied to real projects makes all the difference.

4 hours ago
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Charlie Collins

The section on optimization in DirectX+HLSL/Graphics/Compute All-in-One (Paperback) is brilliant. I applied their recommendations to our legacy codebase and saw a 40% performance improvement.

1 hours ago
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The most valuable chapter in DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Morgan Lewis 5 hours ago

After reading DirectX+HLSL/Graphics/Compute All-in-One (Paperback), I finally understand concepts that had confused me for years. The authors have a gift for breaking down complex topics into digestible pieces without losing the nuance. This is now my go-to recommendation for developers looking to level up their skills.

Shader Development
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DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

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Readers of this book: 1415
Active discussions: 24
5-star ratings: 90%
Would recommend: 96%